I've been playing EVE for over four months and really enjoying it. Although I only have a couple hours a night to play, I don't think I could handle more time with it. PvP and piracy can be intense, and living in low-security keeps me on edge constantly. It's emotionally draining to just travel around. The environment provides the exact grand emotions I originally sought, yet I admit I occasionally wish for more meditative gameplay (e.g. mindlessly farming mobs).
I've created a more informal journal for my EVE experiences and thoughts: Horrible Ball of Fire. The higher level design articles related to EVE or MMORPGs I will continue to post here on TATI, but any play session that I feel is story-worthy, no matter how inconsequential, I will record on Horrible Ball of Fire. I often video record fights so that I can review them later and identify mistakes, but I also post them on youtube to share.
My favorite article thus far is about my attempt to destroy a battleship with my tiny frigate: So a Wolf and Armageddon walk into an asteroid belt. My heart was racing and my stomach was full of butterflies from the moment I spotted the ship on scanner until the fight was over. It was the most emotionally intense experience I've ever had an in video game.
So if you are interested in reading more frequent and informal stories and analysis, then be sure to check out Horrible Ball of Fire. I try to keep the jargon down, but some times I forget.
Wednesday, December 28, 2011
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2 comments:
I like to read these, but I have never played EVE (and don't have the time to do so) and those are sometimes really hard to understand. If you could sometimes sprinkle a few explanations in, I'd much appreciate it.
Yeah, I could take some time to explain fundamentals and elementary concepts, but I don't know what is tripping people up.
Also, how would you prefer the information presented? Inline; footnote; a whole post?
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