I want to see a game where one can pawn others with "poor" quality, because the game mechanics would be so good that deep knowledge about a variety of topics came into play.
Btw, I was thinking the other day that a game like single player "Hearts of Iron 3" as I imagine it, would probably suffer if extended player options were to dictate the outcome of battles every time (tricking the AI).
The concern I had in mind is about the game AI and limitations on how well it could react to the player if game mechanics become overly complex, but I believe convoluted game mechanics would work with a MMO game.
That's a Terrible Idea is a tag-team blog about designing better games. Though we focus on MMOs, we both are avid gamers that happily reach beyond the mainstream to find the games that suit us the best. We aim to offer insight and analysis on design decisions in existing games and constructive suggestions for the future.
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3 comments:
I'm calling it now, there will be daily quests that let you adjust your light side/ dark side points.
And a title "The Sage" if you've maxed both alignments.
I want to see a game where one can pawn others with "poor" quality, because the game mechanics would be so good that deep knowledge about a variety of topics came into play.
Btw, I was thinking the other day that a game like single player "Hearts of Iron 3" as I imagine it, would probably suffer if extended player options were to dictate the outcome of battles every time (tricking the AI).
The concern I had in mind is about the game AI and limitations on how well it could react to the player if game mechanics become overly complex, but I believe convoluted game mechanics would work with a MMO game.
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